﻿using AppMain;
using System;
using System.Collections.Generic;
using System.Text;

namespace BehaviorTree
{
    public class BMonsterMoveToCond : BTCondition
    {
        public BMonsterMoveToCond(ActionRole agent) : base(agent)
        {

        }

        public override Node_Status tick(float frameTime)
        {
            return Node_Status.Success;
        }

    }

}
